what order to upgrade troops clash of clans th11
Hi Master! This chapter of my guide is all almost upgrading. Here I will talk to y'all about which troops and defensive buildings you unlock at each Town Hall level upgrade, and the importance and guild of upgrading them. The troops section is divided into 4 groups: Elixir Troops, Dark Elixir troops, Elixir Spells and Dark Elixir Spells. I hope you larn something by reading this, and disharmonism on!
What Defensive Buildings And Heroes You Unlock at Each Town Hall Level
- Town Hall 1 - Cannon
- Boondocks Hall ii - Archer Tower, Walls
- Town Hall iii - Mortar, Bomb
- Town Hall iv - Air Defense, Jump Trap
- Town Hall v - Sorcerer Belfry, Air Bomb
- Town Hall half dozen - Giant Bomb, Air Sweeper
- Town Hall vii - Seeking Air Mine, Subconscious Tesla, Barbarian King
- Boondocks Hall 8 - Skeleton Trap, Bomb Tower
- Town Hall 9 - X-Bow, Archer Queen
- Town Hall ten - Inferno Tower
- Town Hall xi- Eagle Arms, Tornado Trap, Chiliad Warden
- Boondocks Hall 12 - Giga Tesla
- Boondocks Hall 13 - Giga Inferno, Royal Champion
What Elixir Troops You Unlock at Each Town Hall Level
- Town Hall 1 - Barbarian, Archer, Giant
- Town Hall 2 - Goblin
- Boondocks Hall three - Wall Billow
- Town Hall 4 - Balloon
- Town Hall v - Wizard
- Boondocks Hall half-dozen - Healer
- Town Hall vii - Dragon
- Town Hall 8 - P.E.Thousand.K.A
- Town Hall 9- Infant Dragon
- Boondocks Hall x - Miner
- Boondocks Hall 11 - Electro Dragon
- Town Hall 12 - Yeti
What Dark Elixir Troops You Unlock at Each Boondocks Hall Level
(Dark Billet Unlocked at Town Hall 7)
- Town Hall 7 - Minion, Hog Rider
- Town Hall eight - Valkyrie, Golem
- Town Hall 9 - Witch, Lava Hound
- Town Hall x- Bowler
- Town Hall eleven- Water ice Golem
- Boondocks Hall 12 - Headhunter
What Elixir Spells You Unlock at Each Town Hall Level
- Town Hall v - Lightning Spell
- Town Hall six - Healing Spell
- Town Hall 7 - Rage Spell
- Town Hall viii - Currently None
- Town Hall 9 - Spring Spell, Freeze Spell
- Town Hall 10 - Clone Spell
What Dark Spells Y'all Unlock at Each Town Hall Level
- Town Hall 8 - Toxicant Spell, Convulsion Spell
- Town Hall 9 - Haste Spell, Skeleton Spell
- Town Hall x - Bat Spell
What Defensive Buildings to Upgrade First and Terminal
(If you don't have the building nevertheless, ignore information technology on the list)
- Mortar
Splash Damage Buildings E'er come Offset
- Wizard Tower
Same equally Mortar, Splash Damage First!
- X-Bow
Since it shoots fast, and tin can impale basis and air troops, this makes information technology the #iii on my list.
- Inferno Tower
The strongest defence force in the game, and the terminal to unlock. Drains the health out of troops from the air and ground.
- Air Defense
If you lot're base doesn't accept a strong plenty Air Defense force, it'll be wrecked by Dragons and other air troops.
- Archer Belfry
This is college than the Hidden Tesla and the cannon only because information technology shoots rapidly against ground and air troops.
- Hidden Tesla
Higher than a cannon because it stays subconscious until an enemy comes into its radius and kills Air Troops.
- Cannon
The last one on the list because it's a unmarried burn defense and information technology can't damage air troops.
- Other - Walls / Traps to be Upgraded Whenever yous Take a Free Builder in between Upgrades
What Elixir Troops to Upgrade First and Concluding
(If you lot don't have the troop however, ignore it on the list)
- Archer
Top on my list considering she's ranged, cheap, and tin kill air troops. Also good for quick raids.
- Barbarian
The cheapest troop in the game, and is very useful for farming and ability armies.
- Giant
These brutes are cheap and effective and can wreak havoc on bases.
- Wall Breaker
Upgrading these skeletons makes them capable of breaking through even the highest levels of walls, making them a valuable troop to carry around when leveled upwardly.
- Sorcerer
This troop is one of the strongest in the game when leveled upwards, with its capabilities of splash damage and ability to speedily shoot down Air troops, this is a very important troop to level up.
- Balloon
This flight menace is a great troop to deploy against defenses, due to its strength and massive hit points. Information technology is a very important troop when you are at a higher level, but due to its loftier costs to upgrade, its far downwards on our list.
- Healer
Does this really need an caption? Upgrading the Healer is important. The End.
- Goblin
Even though Goblins are rarely used by middle-course players, at high levels, the Goblin is a very strong troop and tin can destroy resource buildings in seconds. This is #viii due to its low cost and usefulness at loftier levels.
- Dragon
This troop is college on the listing than the P.Due east.1000.Yard.A. because, different the P.Due east.K.K.A, it can hit air troops. Dragons are fifty-fifty powerful at level one, making it not a needed upgrade, merely it'south yet extremely great to upgrade this troop.
- P.E.K.Grand.A
The P.E.K.K.A is the last on our list due to its relatively high toll. This creature is extremely strong at level 1 making it an optional upgrade to some players. Upgrading this troop makes information technology an unstoppable brute in carnage and is highly valuable when at a high and low level
What Nighttime Elixir Troops to Upgrade Beginning and Last
(If yous don't have the troop yet, ignore it on the list)
- Minion
This troop is the cheapest of the Dark Elixir set, and is a very valuable troop to upgrade. At higher levels, this troop, paired with Balloons, can destroy a village rapidly with ease.*Golem he Golem is used as a tank, or a "meat shield", in nearly attacks and is used as a lark so that other, more fragile troops tin can clean upward from behind. Upgrading means more than hitting points and more than destroyed defenses.
- Squealer Rider
Hog Riders are one of the best troops to destroy defenses with, because they can leap over walls and destroy defenses in seconds when in hordes. Upgrading ways more damage washed, making it a valuable asset in near troop combos.
- Valkyrie
The Valkyrie has a lower upgrading price than both the Witch and the Lava Hound, making information technology higher on the list. Merely that's not the just reason. Valks have AI that makes them become in between buildings and to practise splash impairment to everything in range of their mighty axes.
- Witch
This mighty summoner of dead warriors has the to the lowest degree amount of upgrades, so why not get it out of the mode and max it out right now? Well its not so easy. This troops upgrade price is relatively high at 70k Night Elixir. When upgraded, this troop can summon more skeletons at a fourth dimension and tin take more on the battlefield at once. This troop is unlocked at Town Hall nine, making information technology rare that you see information technology at lower levels.
- Lava Hound
The Lava Hound is the last troop unlocked in the game, it is not that powerful, thus going later Air Defenses. When destroyed, it explodes into Lava Pups. this troop is only used by college players because it'due south unlocked at Town Hall nine. It is pretty much useless except when using it as a distraction for other Air Troops against Air Defenses.
What Elixir Spells to Upgrade First and Terminal
(If yous don't accept the spell still, ignore information technology on the list)
- Rage Spell
The Rage Spell is the best spell in the game easily downward. Information technology makes your troops faster and stronger, making it bully for destroying villages faster. Unlocked at Town Hall 7, this spell isn't the cheapest to upgrade, only is definitely the almost useful.
- Lightning Spell College level players, (smart ones), utilise information technology to destroy defenses and brand style for their troops to destroy villages more easily. This is the cheapest spell in the game to upgrade and is the kickoff unlocked overall.
- Freeze Spell
The Freeze Spell, unlocked at Boondocks Hall 9, is rarely used confronting lower level players to freeze defenses and Clan Castle troops. It is extremely expensive, just a huge gene to pros in attacking.
- Healing Spell
The Healing Spell is great for attacking with lower level players, because their troops wellness is then low. It is the 2d spell unlocked overall, and is relatively inexpensive to upgrade.
- Bound Spell
The Spring Spell is unlocked at Town Hall 9, and is used so that walls are ineffective against ground troops. It is final on my list because upgrading simply means the spell lasts longer. Town Halls nine + ten are probably hooked on aerial attacks like Balloonion, and so Leap Spells aren't necessary.
Which Dark Spells You Should Upgrade Start and Concluding
- Convulsion Spell
The Earthquake Spell is the second Dark Spell unlocked and arguably the nearly efficient. It shakes away the hitpoints of buildings and can be a huge dividing factor betwixt a win and loss.
- Toxicant Spell
the Poison Spell is used for weakening and killing defending clans castle troops. They mostly effect Tier 1 Troops, as well equally the likes of Wizards, Hogs and Minions. This spell is an also a keen replacement for a lightning spell since its cheaper and trains faster.
- Haste Spell
- Terminal on our list is the Haste Spell. A spell that makes your troops faster. Kind of like the Rage Spell, only it only makes your troops become faster. My conspiracy of how this spell got into the game: Supercell ran out ideas.
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Source: https://clashofclans.fandom.com/wiki/TheBarbarianKing_-_COC%27s_Strategy_Guide/Upgrading_Troops_and_Defensive_Buildings